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List of Nvidia graphics processing units
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List of Nvidia graphics processing units : ウィキペディア英語版
List of Nvidia graphics processing units
This page contains general information about Nvidia's GPUs and videocards based on official Nvidia specifications.
==Field explanations==
The fields in the table listed below describe the following:
* Model - The marketing name for the processor assigned by Nvidia.
* Launch - Date of release for the processor.
* Code name - The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).
* Fab - Fabrication process. Average feature size of components of the processor.
* Bus interface - Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).
* Memory - The amount of graphics memory available to the processor.
* SM Count - Number of streaming multiprocessors.〔(【引用サイトリンク】 title=NVIDIA GeForce GTX480 Video Card Review :: Streaming Multiprocessor )
* Core clock - The factory core clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia).
* Memory clock - The factory effective memory clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia). All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency.
* Core config - The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed.
* Fillrate - Maximum theoretical fillrate in textured pixels per second. This number is generally used as a "maximum throughput number" for the GPU and generally, a higher fillrate corresponds to a more powerful (and faster) GPU.
* Memory subsection
*
* Bandwidth - Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
*
* Bus type - Type of memory bus or buses utilized.
*
* Bus width - Maximum bit width of the memory bus or buses utilized. This will always be a factory bus width.
* API support section
*
* DirectX - Maximum version of DirectX fully supported.
*
* OpenGL - Maximum version of OpenGL fully supported.
* Features - Additional features that are not standard as a part of the two graphics libraries.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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